*Neu* Mit Kreditkarte oder Paypal zahlen und 5% Rabatt auf die Kursgebühr erhalten! Gutscheincode: kartenzahlung
IXD Interaction Designer in 4,5 days incl. CPUX-F certificate for the development and design of products, software, websites, APPs, Internet of Things and other systems with touch, mouse, keyboard and gesture user interfaces. From the basics of ISO 9241, context of use analysis, persona, design thinking & conceptualization, prototyping to usability testing + testing + CPUX-F certificate.
The training for any interaction designer or UX professional who wants to design intuitive devices and systems that are well usable by everyone and have a unique UX / User Experience.
Unique: planning, conducting and evaluating remote usability tests with real users.
Special with practical exercises: Design Thinking in combination with UCD User Centered Design for the development of products in the Internet of Things.
The focus of the seminar is on practical exercises. For all concepts of the seminar there are extensive practical exercises from the areas: Internet of Things / TouchDesign / Mobile TouchDesign.
Motto of the seminar: From the idea to creative methods (design thinking), storyboard, to the finished concept for an interaction design.
The IXD - Interaction Designer teaches all career starters or experienced UX professionals the most important usability & UX methods according to the official criteria and curriculum of the UXQB (Usability & UX Qualification Board).
Recognized certificate of the UXQB®: Certified Professional for Usability and User Experience - Foundation Level (CPUX-F).
Duration: 4,5 days
• Overview of Usability, User Experience, UCD User Centered Design, ISO 9241
• Basics of User-Centered Design ISO 9241-210
• Most important standards and guidelines ISO 9241-11 / 110/12
• Usability & User Experience the difference
• Principles of Dialogue Design
• Intuitivity and Affordance
• Standards and guidelines
• User Groups, User Group Profiles and Personas
• Primary Users, Secondary Users, Indirect Users
• Actual scenarios versus usage scenarios (target scenarios)
• Interview and observation techniques
• User needs versus User requirements
• Usage requirements as a subset of stakeholder requirements
• Task modeling as a basis for task-appropriate interaction
• Interaction specification with usage scenarios and storyboards
• Usage objects, information architecture and navigation
• Basic Principles of 'Good UX Design', Golden Rules
• Perception Psychology - Mental Models, Affordances, Gestalt Principles
• Design and design rules
• IOS / Google Style Guide
• Types of usability tests
• Select and formulate usability test tasks
• Prepare and run usability tests
• Document and communicate usability test results
• Inspections and user surveys
• Types of inspection
• inspection criteria
• Types of user survey
• Questionnaire selection and design
• process roles
• Work products in usability engineering
• Basics of good design
• Design rules
• Psychology of perception
• Basic ergonomic rules
• Basics of the design thinking process
• Application in IxD interaction Design and UxD User Experience Design in the Internet of Things
• Practical example from product development
• Interview and Questionnaire
• Other analysis methods
• Idea generation and development, scope definition and ideation
• Task analysis, workflow analysis
• Exercise: Ideation
• Script and scenario
• Scenario vs User Story; what is the difference?
• Scenario and User Experience
• Exercise: Scenario
• Persona and variants of persona
• Persona vs Role; what is the difference?
• User Experience and Persona
• Exercise: Persona
• Workflows and sequences for task-oriented design
• Iterative development of Workflow, UseCase & Wireframe
• Wireframe development
• Validation of concept ideas
• Exercise: Workflow, UseCase, Wireframe
• Overview of interaction elements and their use
• Basic rules of User Experience Design
• Introduction to prototyping in the context of usability engineering
• Overview of prototype types, purposes and test times
• Low-fidelity prototyping
• Exercise: 'paper prototyping' or / and tool-based prototyping
The seminar is based on the curriculum of the International Usability and User Experience Board (UXQB) and finishes with the certification exam of the UXQB® Certified Professional for Usability and User Experience (CPUX-F). If you are interested, you can optionally take the exam for the Certified Professional for Usability and User Experience.
The seminar contents correspond to the curriculum and glossary of the International Usability and User Experience Qualification Board (UXQB), which is recognized by the Professional Association of Usability Professionals (German UPA).
Datum, Uhrzeit | 04-07-2022 09:07 |
Termin-Ende | 08-07-2022 13:07 |
max. Teilnehmer | 10 |
Einzelpreis | 1.380,00€ |
Ort | LIVE Online ZOOM - V-Classroom-XL - Mitteleuropa CET UTC +2 Kaiserslautern |